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Bioshock infinite ps4 rating
Bioshock infinite ps4 rating





The Daddies are the minibosses of the first two 'BioShocks' but fighting them is almost always optional. The girls have been heavily indoctrinated in order to carry out this gruesome task, and they are protected by a similarly brainwashed force of massive brutes called Big Daddies. In Rapture it is prepared for consumption in a particularly horrific way: the sea slugs have been implanted into the bodies of little girls, who must eat the ADAM from corpses for it to be reused. ADAM is the material responsible for those magical powers, although prolonged use leads to mental and physical breakdown in humans.

bioshock infinite ps4 rating

These junkies are addicted to a stem cell cocktail called ADAM, developed from a species of sea slug found on the ocean floor. When the player enters Rapture, it is in a more or less deceased state, with only some junkies wandering about, desperate for their next fix. Unfortunately, Ryan's paranoia and the megalomaniacal ambition of some of the city's residents led to its downfall after barely a decade of operation. He descended to the depths of the Atlantic to make his own Galt's Gulch, where he spirited away a horde of scientists, merchants, and artists to create their own objectivist society. Andrew Ryan, the city's founder, was tired of the taxes and ethics forced upon him by Earth's governments. Objectivism, loosely defined, is a libertarian ideal that takes an extreme view of individual rights, government involvement, and self-interest.

bioshock infinite ps4 rating

In the backstory of the first two games, the underwater city of Rapture has been created as a testament to the objectivist philosophy of real-life author Ayn Rand. Not only can they be used directly against enemies for elemental damage, they can be paired extensively with the environment to create elaborate traps to cut through swathes of enemies while the player watches, often with only minimal input.

bioshock infinite ps4 rating

These are superpowers - lightning bolts, telekinesis, flamethrowing, and much more. In all three games, the guns are joined by quasi-magical powers called plasmids and vigors. Gunplay takes a back seat to immersion and narrative (although the gunplay is still quite good). The 'BioShocks' are all first-person shooters, but they are in a class of their own.







Bioshock infinite ps4 rating