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This character utilizes some shouts, but not many.Dragon Aspect for larger, more powerful enemies,Unrelenting Force for CC, frost/fire breath for damage.
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just click the perks, no description or anything there. Hands of Mzund (Dwarven Gauntlets) Fortify Archeryīoots of the Dwemer (Dwarven Boots) Fortify One-Handedīlade of Kagrenac (Dwarven/Dragonbone Sword) Drain Healthįury of the Dwemer (Enchanced Dwarven Crossbow) Drain Health I only took Enchanter and Insightful Enchanter, although you can take the entire tree if you wish.Ĭenturions Armor (Dwarven Armor) Fortify Restoration I like frost bolts because they slow enemies down so I can switch between weapons before they can catch up.Įnchanting: Just used to enchant our armor. Restoration: This skill is used primarily to heal after battle but Dawnguard adds some cool tricks that we can use to kick some Draugr booty.Īrchery: Our only ranged offense against non-undead enemies, this skill can prove to be invaluable for those situations where you are far away from your enemy and want to get a good sneak attack to wound a tough enemy or kill a weaker one. Smithing: We use this skill to recreate/improve our Dwarven armor, and create our legendary Dragonbone sword.
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Heavy Armor: Goes hand in hand with Smithing to make full use of your newly recreated Dwarven armor.īlock: Use this skill to make full use of your shield, which you have trained in using defensively,hence not taking the disarming and damaging perks. One-Handed: Classic sword and board combat, with your follower to back you up. You have been stripped of your legendary skills, now you must regain them in this strange new world. Shield: Aetherial/Spellbreaker Really up to you here but if you choose Spellbreaker, go for the Staff to summon Dwarven spiders/spheres. Weapons: Dwarven/Dragonbone Sword, Enhanced Dwarven Crossbow,Zephyr Minor Skills: Restoration, Smithing,Enchanting Major Skills: One-Handed, Block, Heavy Armor, Archery then use the lord for some extra physical and magical resistance. Race: Dwemer, duh! Bosmer with a beard looks pretty much like a Dwemer to me, and any other race would be breaking the roleplay. You are quickly subdued, and sentenced to death in a place called "Helgen". You are missing your skills, your combat prowess, and your armor. A group of strange men surround you, accusing you of helping some "Stormcloaks" you try to fight, and thats when you realize it. You wake up on snowy ground, feeling disorientated and strangely, lost. Suddenly, you lose consciousness, feeling the strain on your body as you spiral through the twists of time. As you turn to rally your troops, a dying Falmer mystic casts her dying curse upon you. Leading your troops valiantly, you beat the Falmer into submission, ending the battle. You are Nchark, a Dwemer soldier entering battle. WARNING: This build heavily relies on DLCs. Without further ado, welcome to my first build. From Centurion steam attacks, to exploding Dwemer bolts, this build packs in all the awesomeness of the Dwemer into one character build. The Last of the Dwemer is a fun way to become a dwarf in Skyrim.
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